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Personally, I think RGB lighting is pointless and generally makes any device it adorns look like a child’s toy. But Razer has made it easy enough to turn the lighting off or set it to only activate in very specific conditions, so it’s not a deal-breaker. I’m also please to see that Razer has managed to build the Razer Phone 2 to IP67 water and dust-resistance standards, which should let it survive the odd accidental submersion hassle-free. Under the hood, Razer has also made a few updates. Chief of which are the improved vibration engine, which lets the phone give stronger haptic feedback when doing things like gaming, and Gigabit LTE. Related: What is Dolby Atmos? Razer Phone 2 – Display The Razer Phone 2’s display has been given a light spruce to increase the max brightness to 645 nits. This is in an effort to help it meet mobile-HDR standards.


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Holding it next to the original Razer Phone, the screen is definitely brighter, but it’s far from the brightest available. Competing flagships, such as the LG G7 and Galaxy S9, easily beat it on this front. Despite this, the 5.7-inch IGZO LCD screen remains one of the Razer Phone’s biggest selling points for a few reasons, the biggest being its variable refresh rate.


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The variable refresh rate means that unlike most phones, the Razer Phone 2 can run at different refresh rates depending on what it’s doing. If it’s doing something static it can lower how many images per second it displays to preserve battery. If it’s doing something intense, such as gaming, it can bump up to a maximum of 120Hz, offering players a smoother, more reactive experience. The only other phone I know of that can do this is the Asus ROG Phone, though until I get a chance to properly review it, I can’t sensibly comment on how the two gaming phone displays compare. The nifty ultramotion tech also makes a return on the Razer Phone 2 and remains a key selling point for gamers.


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Ultramotion is a similar technology to G-Sync; Razer debuted it on its original phone. It syncs the GPU with the Razer Phone 2’s variable refresh-rate screen to reduce the number of screen tears. The combination of factors made playing games like PUBG feel noticeably smoother and more reactive than it was on competing flagship phones. The QHD resolution also ensures icons and text look uniformly sharp.


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My only minor quibbles with the screen are its old school 16:9 aspect ratio and slightly dirty whites. The issue was particularly noticeable holding it next to the iPhone XR and LG G7 and is a shame as the screen is otherwise fairly well calibrated. Blacks aren’t as deep as AMOLED panels, but they’re good enough to give the screen a decent contrast ratio and colours don’t look too cool or too warm, giving rendered images a pleasingly realistic look.



Razer claims it stuck with the basic 16:9 aspect ratio because most movie content is mastered in it, but it made the phone feel a little old school and flabby compared to competing flagships, such as the Galaxy S9, which has a slicker 18.5:9 aspect ratio. Razer Phone 2 – Software Razer has taken a pleasingly light touch with the Razer Phone 2’s software. Out of the box, the Razer Phone 2 runs using Android 8.1 with the Nova launcher – an update to the next version of Android has been confirmed as well. The software does have some third-party applications and services installed, like the Chroma RGB light control, but is generally bloatware-free. There aren’t any duplicate music players, calendars or email clients installed.




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